Dodatkowe przykłady dopasowywane są do haseł w zautomatyzowany sposób - nie gwarantujemy ich poprawności.
All of these are done within a pausable real-time system.
In battle, the game uses a Pausable real-time combat system.
Master System games were pausable only by accessing a button on the console itself.
Trade Empires is a pausable real-time strategy game about building a merchant empire.
The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format.
There are several variations of pausable real-time combat.
The game has the player move freely around several open environments, and uses a pausable real-time combat system, and also includes several role-playing game elements.
Knights of the Old Republic II is a role-playing video game played from a third-person view that features pausable real-time combat.
Distant Worlds is a pausable real-time, space grand strategy wargame developed by Code Force and published by Matrix Games.
Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, requiring the player to restart with a new ship.
The Bhaalspawn Saga too was critically received using pausable realtime gameplay; it was credited for revitalizing the computer role-playing game (CRPG) genre.
Black Isle Studios had planned a third series to be set in the Dalelands and be a PC exclusive hack and slash game with pausable real-time gameplay.
In the field map, players may engage the enemy as soon as they enter Battle Mode, which uses a pausable real-time combat system, much like Square's Parasite Eve (1998).
The game built on the innovative pausable real time gameplay (which allows players to evaluate the big picture and issue orders while the game is paused) of its predecessor, BCT Commander.
The game built on the pausable real time gameplay of ProSIM's BCT Commander and the friendly AI and hierarchy system of Armored Task Force.
It would have used the same gameplay as the previous Baldur's Gate games, just updated to fit the Dungeons & Dragons 3rd Edition ruleset, meaning it would have used pausable realtime gameplay.
The mechanics of the gameplay were coded to conform to the Advanced Dungeons & Dragons 2nd edition role-playing rules, though various elements from the ruleset were modified to allow the game to be executed in pausable real-time mode.
In real-time games with an active pause system (also called "pausable real-time" or "real-time with pause"), players are able to pause the game and issue orders such that once a game is un-paused, orders are automatically put into effect.
That same year, Vagrant Story introduced a pausable real-time battle system based on targeting individual body parts, using both melee and bow & arrow weapons; similar body-targeting battle systems were later used in Bethesda's Fallout 3 (2008) and Nippon Ichi's Last Rebellion (2010).
That same year saw the release of the 3DO console port of the 1991 PC RPG Knights of Xentar, which had introduced a unique pausable real-time battle system, where characters automatically attack based on a list of different AI scripts chosen by the player.