I'd covered this failure by simply slowing down the clock speed.
This is used to indicate the clock speed of computers.
This measures the efficiency of the architecture at any clock speed.
The front side bus ran at half the processor's clock speed.
This means extra clock speed is often the way to go.
Switching the clock speed changed the pace of dynamic games.
Running a processor at high clock speeds allows for better performance.
Performance improvements no longer come primarily from higher clock speeds.
The faster the clock speed in megahertz, the better the performance.
So for a 36% raise in clock speed, I took 23% less time to complete the same task.
Because you can reduce the work done by the central unit?
The full power of the central unit was available to any device.
They could now see clear through the shattered central unit.
Depicted in the image on the right is the central unit.
Everything inside the central unit was now covered with frost.
A larger building would require either many small units, or a large central unit.
"The parish is the central unit that must be served."
The player's view is always focused on the central unit, the helicopter.
As a result, the central processing unit doesn't spend a lot of time doing things these chips can do better.
The inside of the central unit was a complete shambles.