The game is often cited as one of the most important titles in the industry's history.
The game has also been cited as a large influence on the real-time strategy genre overall.
The game is often cited among the greatest upsets in college basketball history.
A November 18, 1931 game is cited as one extreme example that led to the ban on the practice.
The game was frequently cited by video game journalists as a likely candidate for an English language release.
The game has been cited as a key popularizer of emergent gameplay.
For a variety of reasons, the game was poorly reviewed by virtually everyone, and is usually cited as the lowest point in the series' history.
This game has been negatively cited for not teaching young children about the value of money.
Their games are frequently cited as examples of art in video games.
This game is a textbook piece and is still frequently cited.