For starters, there is no clear beginning: you can go left or right, start at either end.
I don't think we see life in ways that have clear beginnings and ends.
Notice that with this structure there is a clear beginning, a middle and an end - even if they are all much the same.
Temporary is a term that shows a finite period of time, with a clear beginning and an end.
A story with a clear beginning, middle, and end is constructed from the narrative data.
The game was designed to have a clear beginning, middle, and end.
The true history of this popular game, however, is more likely an evolution than one clear beginning.
It has no clear beginning and no end in sight when the performance is over.
Like all good stories, Mitchell's narrative has a clear beginning, middle and end.
On the other hand, a longer story often has a clear beginning, middle and end.