Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach.
The game rewarded you for exploring, and the shooting itself was satisfying.
The game rewards players through its main Skillshot gameplay system.
The game does not have a difficulty setting but rewards players for their singing in six categories including rhythm, pitch, and vibrato.
While there are incentives to perform well, the game does not reward the player with new parts or weapons as it did in Alternative.
Generally speaking, the game rewarded fast advances toward major strategic locations, like Cherbourg.
This game doesn't just reward multiple playthroughs, it all but demands them.
The game rewards those who make entertaining challenges, even if they do not speak for very long.
In this way, the game rewards the participant for playing in exactly the way they want to.
The game does not reward spray-and-pray, unlike so many games today.