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To this end, different video game content rating systems have been introduced in many countries.
The image below presents usage of various video game content rating systems around the world.
A video game content rating system is a system used for the classification of video games into suitability-related groups.
Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia.
A video game content rating system is a way to judge and label the content in a video game and what ages it is okay for.
This was common in the NES and SNES eras but less drastic later on once video game content rating systems were established.
April - Pan European Game Information (PEGI), a European video game content rating system, comes into use.
Video game content rating systems have also looked at the usage of tobacco in video games; a video game depicting the use of tobacco may have a higher rating.
Gibbing in computer and video games, mostly in first-person shooter titles, has raised legal issues for child protection and led to titles being age rated in accordance with video game content rating systems.
Pan European Game Information (PEGI) is a European video game content rating system established to help European consumers make informed decisions on buying computer games with logos on games' boxes.
The Netherlands Institute for the Classification of Audiovisual Media (NICAM) is the institute responsible for the software given for review for the European video game content rating system PEGI.
The game was released on January 17, 2008 and assessed by the Computer Entertainment Rating Organization (CERO), Japan's primary video game content rating system, receiving a 15-years-or-older "C" rating for sexual themes and profanity.