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The advocates of extreme programming say that making big changes all at once does not work.
The key features of extreme programming are communication and testing.
He also contributes to the extreme programming software development methodology.
The development and testing procedures utilize several aspects of extreme programming.
Regression testing is an integral part of the extreme programming software development method.
Extreme programming sees feedback as most useful if it is done frequently and promptly.
Extreme programming applies incremental changes: for example, a system might have small releases every three weeks.
Related concepts include extreme programming, scrum, and lean software development.
Extreme programming uses the creation of unit tests for test-driven development.
In 2001, he initiated the meeting of the group that created agile software development from extreme programming techniques.
The main planning process within extreme programming is called the Planning Game.
Extreme programming has been described as having 12 practices, grouped into four areas:
The development of the toolkit is based on principles of extreme programming.
Within extreme programming, feedback relates to different dimensions of the system development:
What show was the extreme programming on?
It was first named and proposed as part of extreme programming (XP).
Astels has written on extreme programming and test-driven development.
Alexander's philosophy of incremental, organic, coherent design also influenced the extreme programming movement.
ITK uses a model of software development referred to as extreme programming.
Extreme programming uses iterative design to gradually add one feature at a time to the initial prototype.
Extreme programming techniques can be viewed as methods for rapidly building and disseminating institutional knowledge among members of a development team.
Extreme programming encourages starting with the simplest solution.
Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.
Extreme programming values communication, simplicity, feedback and courage.
Other potentially controversial aspects of extreme programming include: