Dodatkowe przykłady dopasowywane są do haseł w zautomatyzowany sposób - nie gwarantujemy ich poprawności.
All boot discs must be compatible with the computer they are designed for.
After getting to the main terminal and inserting the main boot disc, the system remains dead.
This dongle connects to memory card slot B and is booted up with the included boot disc.
It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware.
However a Dreamcast boot disc will be needed to play it on a non-Japanese console, since the disc is locked to the Japanese region.
It can either be installed onto a hard drive or used as a Live CD, which makes it a boot disc for troubleshooting many operating systems.
The GBP attaches to the bottom of the console and a boot disc must be running in the GameCube disc drive in order to operate it.
Unplugging the VGA box while booting such a game, or boot discs like DC-X can be used as a workaround on most such games.
Kalisto was the first group that has managed to burn the Dreamcast GD-ROMs, CD-Rs and play without a boot disc in the Dreamcast.
Also has a boot disc for starting the unit up, a 1 GB SD card, and a SD card adapter for uploading games from the users PC to his/her GameCube.
Common workarounds include unplugging the VGA Box while booting a game, or temporarily switching the VGA Box into TV mode while booting a game, or using a boot disc such as DC-X.
It contains a boot disc with the codes and startup, and a dongle that connects into memory card slot B. The dongle has less memory than a normal memory card, and thus is usually only useful for saving codes, or save files that only take up 1 or 2 memory blocks.