Dodatkowe przykłady dopasowywane są do haseł w zautomatyzowany sposób - nie gwarantujemy ich poprawności.
To get around it may take a "cyberathlete", or professional computer game player.
To many people, the cyberathlete is still a relatively obscure, and possibly questionable, concept.
He won two Cyberathlete Professional League tournaments with X3.
QuakeCon 1998 was held in conjunction with the Cyberathlete Professional League.
Beginning with the Cyberathlete Professional League in 1997, tournaments became much larger, and corporate sponsorship became more common.
Cyberathlete Professional League (2005)
(It tracks the three- or four-month seasons of the Cyberathlete Amateur League.)
Painkiller was featured for two seasons on the Cyberathlete Professional League's World Tour.
A cyberathlete might not suffer boomeritis as he or she is probably a digital native, but could be at risk of globesity, according to Australia's top dictionary.
At the end of 2004 Painkiller was chosen by the Cyberathlete Professional League to be their official 2005 World Tour game.
Funded by the Cyberathlete Professional League's parent company, it was being developed by Escalation Studios.
Cyberathlete Professional League, formerly one of the largest LAN events in the United States.
The game was played in the 2007 Cyberathlete Professional League (CPL) World Tour.
The episode documented his life and how he prepared for the Cyberathlete Professional League's Winter 2002 Unreal Tournament 2003.
Case has had several roles in the industry, from the first female professional gamer at the Cyberathlete Professional League to level designer to vice president of development.
"This sport is still under the radar," said Angel Munoz, 44, the creator of the Cyberathlete Professional League, based in Dallas.
Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues.
The Cyberathlete Professional League (CPL) is a professional sports tournament organization specializing in computer and console video game competitions.
Established in 1997 by a former investment banker, Angel Munoz, the Cyberathlete Professional League was the first organization to cast computer gaming as a spectator sport.
Their biggest success was winning the 2001 Cyberathlete Professional League World Championships after an extremely close final with X3 (a forerunner to Team 3D).
(Syndicate) to attend the Babbage's event organized by the Cyberathlete Professional League (CPL) in 2000.
Christensen was part of the original Ninjas in Pyjamas team of 2001 which won the Cyberathlete Professional League World Championship that year.
The 2006 CPL World Season was a series of electronic sports competitions organized by the Cyberathlete Professional League in the fall of 2006.
Angel Munoz, founder of the Cyberathlete Professional League, confirmed in an October 2009 interview that production on Severity had ended because no publisher had shown interest.
The Cyberathlete Professional League expects 3,500 players from 70 countries to compete in the first C.P.L. Pentium 4 Processor Summer Championship.